Pirates/pirate factions could ambush enemies with (initially) cloaked ships.Įnemies could be fooled to attack, only to be trapped and be overwhelmed by the target's true firepower.Ĭonvoys (if added) could trap attackers until reinforcements arrive. Random scenarios where this could be used: >The user may be painting a target on their head.
>Faster ships can outrun generating ships, and should have no trouble escaping generating stations. Like the Sovereign-class, they were regarded as a new generation of Super Star Destroyer. More generator blocks: Higher max range.Īdditional idea: A waypoint could be used to reveal the location of the generator. &0183 &32 The Eclipse-class Dreadnought, also known as the Eclipse-class Super Star Destroyer or Eclipse-class Star Destroyer, was a class of Imperial Super Star Destroyer manufactured by Kuat Drive Yards and mainly used around six years after the Battle of Endor. Power would then be drained based on distance, movement and ship size. Idea 2: The generator could be used to manually 'toggle' the blocking of specific ships. Fast ships could easily escape the generator and make the jump. Idea 1: Activating the generator could simply create a large area of effect, in which any jumping ships would be taken out of hyperspace automatically. After playing Star Wars: Empire at War, I learned of Star Wars technology created to prevent enemy ships from entering hyperspace (which as I will refer to sector jumping as).Ĭonsidering how PvP wars could unfold in this game, I believe such technology could become very useful for eliminating important enemies.